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magic items that increase dex 5e

Six varieties of this belt exist, corresponding with and having rarity according to the six kinds of true giants. Typically found in 1d4 pots inside a fine wooden box with a brush (weighing 1 pound in total), these pigments allow you to create three-dimensional objects by painting them in two dimensions. If you spend 48 hours over a period of 6 days or fewer studying the books contents and practicing its guidelines, your Wisdom score increases by 2, as does your maximum for that score. In a game based around probability, gaining a +1, +2, or +3 to your attack or AC is always welcome. Although they are artifacts, the Book of Exalted Deeds and Book of Vile Darkness increase scores by 2 (Wisdom for BoED, and an increase/decrease of any score for BoVD) to maximums of 24. Thereafter, another creature must use an action to grasp or net the stone to separate it from you, either by making a successful attack roll against AC 24 or a successful DC 24 Dexterity (Acrobatics) check. What spells are available to heal characters, increase their max HP, or grant temp hp? The GM decides the type of each bead on the necklace or determines it randomly. You gain a +3 bonus to attack and damage rolls made with this magic weapon. Druids can also rely heavily on area of effect spells in combat like Entangle or Spike Growth; going first in combat means you can reliably throw some crowd control down before the battlefield gets messy. Its either a small boost or none if the player already has an 18-20. Amulet of Health (rare) DMG p 150 sets your Con score to 19. The energy has the same level as the spell when it was cast. You can use an action to cause a bolt of lightning to leap from the staffs tip in a line that is 5 feet wide and 120 feet long. A creature inside the bag can use its action to try to escape with a successful DC 15 Strength check. When you use an action to throw the dust into the air, you and each creature and object within 10 feet of you become invisible for 2d4 minutes. Similar to the Insignia of Claws, this tattoo gives you a +1 to attack and damage rolls of your unarmed strikes and natural weapons, also making your unarmed strikes magical. There is enough of it for one use. Swordmage. When the illusion ends, the image on its card disappears, and that card cant be used again. I like these items because they make characters more well-rounded, without over-shadowing anyone or raising the over-all power level of the game. An eyeball bobs in this yellowish liquid but vanishes when the potion is opened. Only a wish spell can repair the fortress (this use of the spell counts as replicating a spell of 8th level or lower). Am I crazy or is this BUSTED for an uncommon magic item? Many different belts exist, each setting your Strength score to a specified number. Namely: Luck Blade, Ring of Three Wishes, (Eye of Vecna + Hand of Vecna), Deck of Many Things (risky), Efreety Bottle (risky). The sphere obliterates all matter it passes through and all matter that passes through it. This also stacks with the next option. I'm really trying to help my friend learn how to balance homebrew magic items and he seems to think that there's absolutely nothing wrong with this. If you spend 48 hours over a period of 6 days or fewer studying the book's contents and practicing its guidelines, your Constitution score increases by 2, as does your maximum for that score, Warning: a given book can only be used once a century. Onyx Dog (Rare). The wand regains 1d6 + 1 expended charges daily at dawn. This hollow metal tube measures about 1 foot long and weighs 1 pound. Regardless of its nature, the paradise contains enough water and food to sustain its visitors. This backpack has a central pouch and two side pouches, each of which is an extradimensional space. You gain 50,000 XP, and a wondrous item (which the GM determines randomly) appears in your hands. Stack Exchange network consists of 181 Q&A communities including Stack Overflow, the largest, most trusted online community for developers to learn, share their knowledge, and build their careers. This site works best with JavaScript enabled. Once it has been used, it cant be used again until 2 days have passed. It's specific, and would be more unbalanced in other hands than a STR fighter, but it's use right now only covers a potential weakness of your fighter. In addition, you have resistance to fire damage. On a successful check, you cast the plane shift spell. Use this to get out of harms way, get behind cover, or keep your enemies guessing where you are. On a failed save, a creature takes an amount of damage based on how far away it is from the point of origin, as shown in the following table. Theres no reason why you cant take these temporary hit points for yourself either. In addition, if an effect moves you against your will along the ground, you can use your reaction to reduce the distance you are moved by up to 10 feet. While you are in the form of the bat, you retain your Intelligence, Wisdom, and Charisma scores. After each use, a lever goes back to its neutral position. It has 3 charges. Portable property vanishes. A magic items description gives the items name, its category, its rarity, and its magical properties. You have advantage on Intelligence (Investigation) checks that rely on sight while searching an area or studying an object within that range. When found, it contains 1d4 1 levels of stored spells chosen by the GM. A breathing creature within a closed portable hole can survive for up to 10 minutes, after which time it begins to suffocate. rev2023.5.1.43405. You are using an out of date browser. This lock appears to be an ordinary lock (of the type described in chapter 5 of thePlayers Handbook) and comes with a single key. The staff becomes a giant constrictor snake under your control and acts on its own initiative count. For 1 charge, you cast the 3rd-level version of the spell. While holding it, you can expend 1 charge as an action to cast the detect magic spell from it. You can use an action to toss the token 5 feet into the air. Key. It only takes a minute to sign up. This box contains a set of parchment cards. It has no effect on you if your Constitution is already 19 or higher. While youre wearing this armor, you can speak its command word as an action to gain the effect of the etherealness spell, which last for 10 minutes or until you remove the armor or use an action to speak the command word again. The lightning bolt turns back into a javelin when it reaches the target. In addition, magic can neither reduce your speed nor cause you to be paralyzed or restrained. Gauntlets of Dexterity - 5th Edition SRD Subscribe to the Open Gaming Network and get everything ad-free! This rod can absorb 50 levels of spells when the wielder is targeted by spells. You gain a +2 bonus to attack and damage rolls made with this magic weapon. Subscribe to the Open Gaming Network and get everything ad-free! Weapon (mace), rare (requires attunement). This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. Golden Lions (Rare). 0.0.1 Go to the Magic Items Database (ALL MAGIC ITEMS!) On a failure, a target is frightened of you for 1 minute. This weapon also gives you advantage on initiative rolls. | Starjammer SRD It has three other properties as well, detailed below. If the armor normally imposes disadvantage on, While you wear these boots, your steps make no sound, regardless of the surface you are moving across. But only for checks, not saves. It can also go underwater to a depth of 900 feet. If you're considering artefacts and their Major Beneficial Properties (see DMG 219), it is possible for your artefact to give a +2 Dex bonus up to a maximum of 24. This rod has a flanged head and the following properties. The spell uses the slot level, spell save DC, spell attack bonus, and spellcasting ability of the original caster, but is otherwise treated as if you cast the spell. You can spend 1 minute swapping out a prepared spell for an enchantment spell in the book. As long as your soul is in the ring, you can telepathically communicate with any creature wearing it. When you do so, you can see into and through solid matter for 1 minute. When you draw this weapon, you can extinguish all nonmagical flames within 30 feet of you. A Moon druid transforming into a mammoth with AC 18 is pretty unstoppable. The spell cast from the stone is no longer stored in it, freeing up space. The fighter is of the same race as you and serves you loyally until death, believing the fates have drawn him or her to you. While wearing this armor, you gain a +1 bonus to AC. While wearing the armor, you have disadvantage on attack rolls against demons and on saving throws against their spells and special abilities. Ring, very rare (requires attunement outdoors at night). The spell has no effect, other than to be stored in the ring. A creature trapped in the flask doesnt need to breathe, eat, or drink and doesnt age. While wearing this ring, you can cast the jump spell from it as a bonus action at will, but can target only yourself when you do so. While you wear them, you gain the following benefits: While this bowl is filled with water, you can use an action to speak the bowls command word and summon a water elemental, as if you had cast the conjure elemental spell. Your entire party cannot be surprised and are woken up if asleep when combat begins. Firstly, you can deal an additional 2d6 lightning damage on a hit. Tree. Unleash as many Eldritch Blasts with advantage while theyre restrained. On a 61100, you travel to a randomly determined plane of existence. Vizier. Actions Reaping Scythe. While holding this shield, you have advantage on saving throws against spells and other magical effects, and spell attacks have disadvantage against you. at your feet. If you arent a dwarf, you gain the following additional benefits while wearing the belt: Wondrous item, rarity varies (requires attunement). While monks wont typically wear armor to boost their AC, the Bracers of Defense stack with unarmored defense, giving you a +2 to AC. The potion has no effect on you if your Strength is equal to or greater than that score. In addition, difficult terrain doesnt cost you extra movement. So, as my humble opinion as a homebrewer with a bunch of items under the belt and some on this stack for review, I would state this this item is perfectly balanced. The wielder of this weapon gains a +3 to attack and damage rolls, deals an extra 2d10 radiant damage to fiends and undead, and grants your entire party advantage on saving throws against magic. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: burning hands (1 charge), fireball (3 charges), or wall of fire (4 charges). This helps your low AC in your normal form, and since you can decide what happens to your equipment, you can absolutely turn into a bear wearing a cloak. Backline druids can keep their party alive without spending spell slots. On a hit, the target takes damage from the javelin plus 4d6 lightning damage. This bag has an interior space considerably larger than its outside dimensions, roughly 2 feet in diameter at the mouth and 4 feet deep. During this time, you have advantage on Strength (Athletics) checks you make to climb. A nonplayer character of the GMs choice becomes hostile toward you. (A brief websearch returned this list of good uncommon items, which seems about right to me. When you drink this potion, you gain the reduce effect of the enlarge/reduce spell for 1d4 hours (no concentration required). This necklace has 1d6 + 3 beads hanging from it. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The stone can store up to 3 levels worth of spells at a time. Honestly, as it's used now, this isn't a bad item. Specifically here: ToA area 70, 1d4+1 int increase on a 91-99, wish on a 100. If it has nowhere it can move, the creature can use the Dodge action. The creature then appears translucent. While wearing this circlet, you can use an action to cast the scorching ray spell with it. This book contains intuition and insight exercises, and its words are charged with magic. An elemental composed mostly of water that is exposed to a pinch of the dust must make a DC 13 Constitution saving throw, taking 10d6 necrotic damage on a failed save, or half as much damage on a successful one. When you complete the painting, the object or terrain feature depicted becomes a real, nonmagical object. Your, A key is provided with the lock. Weapon (longsword), rare (requires attunement). Damage Immunities: poison, psychic. Your Intelligence score increases by 2, to a maximum of 20, while this marbled scarlet and blue sphere orbits your head. The bird has the statistics of a roc, but it obeys your simple commands and cant attack. Staff, very rare (requires attunement by a druid, sorcerer, warlock, or wizard). Although you can close or avert your own eyes, you are never considered to be doing so while wearing this robe. You can spend 1 minute swapping out a prepared spell for a transmutation spell in the book. Each face has a different effect. Once the stone has canceled 20 levels of spells, it burns out and turns dull gray, losing its magic. Magic items are presented in alphabetical order. Four sizes of carpet of flying exist. You must be wearing a belt of giant strength (any variety) and gauntlets of ogre power to attune to this weapon. The Bracers of Defense go a long way to remedy this, giving you a +2 bonus to your AC while not wielding a shield nor wearing armor. New Pages | Recent Changes | Privacy Policy. The swords luminous blade emits bright light in a 15-foot radius and dim light for an additional 15 feet. The gate originates where the one item was placed inside the other. You gain a +1 bonus to attack and damage rolls made with this magic weapon. The golem becomes animate when the ashes of the manual are sprinkled on it. While fighters have many areas of expertise, they all benefit from magic items that improve damage output, resist damage, and improve maneuverability. Obsidian Steed (Very Rare). The third command word expends 5 charges and causes the gem to flare with blinding light in a 30-foot cone originating from it. As a bonus action, you can command the other end to move toward a destination you choose. It can become an elephant for up to 24 hours. A rogue with a Cloak of Displacement might give the DM a headache. | PF2 SRD On a success, the creature is no longer restrained by the rope. At the end of each of your turns, you can repeat the saving throw. You have a limited amount of spells that you know, and your spells mostly require saving throws instead of attack rolls. Any creature in that area must make a DC 15, These metal restraints can bind a Small or Medium creature. For Starship, using B9 and later, how will separation work if the Hydrualic Power Units are no longer needed for the TVC System? A wish spell cant restore your soul, but the spell reveals the location of the object that holds it. You gain 10,000 XP, or you can draw two additional cards beyond your declared draws. MIP Model with relaxed integer constraints takes longer to solve than normal model, why? The DC equals 10 + the spells level. If you are within 60 feet of an uncontrolled sphere, you can use an action to make a DC 25 Intelligence (Arcana) check. Senses darkvision 60 ft., truesight 60 ft., passive Perception 13 While holding this rod, you can use your reaction to absorb a spell that is targeting only you and not with an area of effect. Doing so doesnt expend the daily use of those properties, only the use of this one. Wondrous Item, very rare This book contains intuition and insight exercises, and its words are charged with magic. You can use an action to speak the command word and throw the sphere at a Huge or smaller creature you can see within 60 feet of you. Shooting Stars. It regains 1 hit point every 5 minutes as long as it has at least 1 hit point. Why I think Wish would work: I know at least of one official campaign where a riddle has an ability score increase as a possible reward and wish as a less likely one. You must also pay the specified cost to purchase supplies. The second ability grants a creature you summon advantage on all of their attack rolls for 1 minute. While the cloak makes you harder to see, these boots make you harder to hear. The token disappears and an enormous, multicolored bird takes its place. You can use an action to press the button, which causes the rod to become magically fixed in place. The pipes have 3 charges. Dexterity bonuses increase your AC up to a +6. This site may earn affiliate commissions from the links on this page. | Cepheus SRD This cape smells faintly of brimstone. Is there a difference between When you are reduced to 0 hit points and when you would be reduced to 0 hit points? This item is perfectly fine for the uncommon tier. When you disappear, you leave behind a cloud of smoke, and you appear in a similar cloud of smoke at your destination. If the stone is touching the ground, you can use an action to speak its command word and summon an earth elemental, as if you had cast the conjure elemental spell. The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Does the Blood Spear require attunement to gain the +2 bonus to attack and damage rolls? (Nothing happens if this function of the rod is used in a location that has no magnetic north.) If a creature eats a, An animate, immobile stone statue in your, A campfire with blue flames springs forth. Spellsword. Similar to the Sentinel Shield, this weapon grants you advantage on initiative rolls. This additional benefit makes it a much better option than the Insignia of Claws. But in use, I would strongly consider this as a Rare item. The water stops pouring out at the start of your next turn. Wondrous item, legendary (requires attunement by a creature of good alignment). If the bag is turned inside out, its contents spill forth, unharmed, but the bag must be put right before it can be used again. Staff, very rare (requires attunement by a sorcerer, warlock, or wizard). For a bard, this affects almost every part of your character sheet and, combined with Expertise, can give you a +19 to some skills. When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. You cant attune to a robe of the archmagi that doesnt correspond to your alignment. The first time you attack with the sword on each of your turns, you can transfer some or all of the swords bonus to your Armor Class, instead of using the bonus on any attacks that turn. If the sword has no unobstructed path to you, it moves as close to you as it can and then falls to the ground. While wearing Heavy Armor negates the dexterity bonus entirely. Learn more about Stack Overflow the company, and our products. If youre likely to come across enemy spellcasters, the fighter is one of the first to be targeted by a spell like Hold Person or Banishment. rev2023.5.1.43405. This silver statuette of a raven can become a raven for up to 12 hours. The illusory appearance lasts until you use this property again or remove the armor. On the head of a bard, there is no end to the number of situations you can weasel your way in and out of. You can expend 1 charge as an action to loose a 30-foot cone of molten mizzium. This book contains memory and logic exercises, and its words are charged with magic. The score can exceed 20 but cant exceed 24. While all four shoes are affixed to the hooves of a horse or similar creature, they allow the creature to move normally while floating 4 inches above the ground. However, some items are better than others depending on your class. Each creature in the area must make a DC 15, , you can use an action and speak a command word to cause the heads to breathe multicolored flames in a 90-foot cone. Each side pouch can hold up to 20 pounds of material, not exceeding a volume of 2 cubic feet. The bowl cant be used this way again until the next dawn. You must draw each card no more than 1 hour after the previous draw. My main exception are the various items that raise a stat to 19. If an effect has . For clerics who like to swing a mace at evil beings, the Mace of Disruption can help. You can dismiss the bird as an action. An arrow of slaying is a magic weapon meant to slay a particular kind of creature. You have resistance to cold damage while you hold this staff. You can remain in the ring or depart for the afterlife. This shield is cursed. It is considered to be an object that is being worn while it orbits your head. You can hurl multiple beads, or even the whole necklace, as one action. Applying the oil takes 10 minutes. While holding it, you can use an action and expend 1 charge to speak its command word. Instead of an additional weapon to use, this gives you an additional party member and tank. The issue I have with some of the items (Gauntlets of Ogre Power and other belts of ___ giant strength) is that they can totally bypass other decisions. This tome contains information and incantations necessary to make a particular type of golem. A full deck has 34 cards. This property of the cape cant be used again until the next dawn. While holding the staff, you can use an action to expend some of its charges to cast one of the following spells from it, using your spell save DC: giant insect (4 charges) or insect plague (5 charges). You must be outdoors to use this token. You can spend 1 minute swapping out a spell for a conjuration spell in the book. Your proficiency bonus increases by 1 while this pale green prism orbits your head. While some items will be especially useful for specific classes and subclasses, there are several that are universally beneficial: This stone gives the holder a +1 bonus to all ability checks and saving throws. and our You dont need to concentrate on this detect thoughts to maintain it during its duration, but it ends if scrying ends. Drain Life. and are used according to the terms of the d20 System License version 6.0. The Void. In addition, you have access to properties based on the linked plane. @guildsbounty this was my unlucky rolling so when I level up I take chances rolling instead of the avarage hp, but I was hoping there was something that could even the gap. While wearing them, you can see much better than normal out to a range of 1 foot. If you expend the wands last charge, roll a d20. When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. Just remember to revert your snake back into a staff before it gets to 0 HP or the staff is destroyed. Skull. At the start of each of the wounded creatures turns, it takes 1d4 necrotic damage for each time youve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. The tower is made of adamantine, and its magic prevents it from being tipped over. This gives whoever wears the Ring of Evasion up to three guaranteed successes a day when making Dexterity saving throws. This ring renders you immune to effects that would reduce your speed, paralyze, or restrain you.

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