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minesweeper code python

Alright, so now that we understood that, then let's go ahead and try to create one more frame. So now I can allow myself to copy this and scroll down. Improve your Python programming skills by coding everyone's favorite Windows 3.1 game: Minesweeper. Webminesweeper code in Python. So with that being said, let's get started. But basically, it gives them supports a lot of keywords for specifying the colors. The move returned must be known to be safe, and not a move already made. And we probably want to do that because our project is going to be in a window, and I'm going to name my variable root and this one is going to be equal to an instantiation of that key role the T K. And that's just the most basic elements that you can create. Add files via upload. The goal of the game is to flag (i.e., identify) each of the mines. And you can notice how the y axis value here is again 25% of the entire height. So it is just seven on the 20 divided to foreign, that makes totally sense. So we need to be receiving at least one parameter that is quite important, which we can name it location, because we know that for each element that we'd like to create in our window, we should be passing in a piece of information that will make TK into to understand where it should locate that element. runner.py has been implemented for you, and contains all of the code to run the graphical interface for the game. minesweeper selenium selenium-python minesweeper-solver Updated on Jan 30, 2021 Python nitinkarolla / AI Star 6 Code Issues Pull requests Introduction to AI assignment python csp minesweeper constraint-satisfaction-problem artificial-intelligence dfs bfs maze-solver astar-pathfinding mazerunner maze-explorer minesweeper-solver So if self dot surrounded cells minds length is equal to zero, then we should do something. That was a mind if we click here on the middle, so we have three here, so it's quite dangerous to try to figure out where the minds are located. Now, we also want to do behavior for each sell the kind of a button behavior so called because we want the ability to click on something. Now, if I was to run our main file, then you can see that nothing is really changed. WebGo to file. Well in place, we need to specify the axis x and axis Y, meaning that if we want to start from the top left, then we need to give it the values of 0.0. If you have any further troubles, then let me know this in the comment section. So we can go ahead and use here one more setting that we can name minds count in that might be equal to something like the following. So that's why it has been colored to red. So now that we understood this, let's go ahead and write the needed logic inside the randomized minds. So if I'm drawing here, something, then this is the top frame. So I can go ahead and use an expression here that will look like if sale, meaning the iterator value is not known. So we need to eliminate those nuns when we write the surrounded sales list. And let's see how we are going to do that. But that's what we're going to do just right, now I'm going to go out of that method. Therefore, there must be provision for clearing it constantly. And the main goal is really to get all the locations that are not having a mind and then you will win the game. And then we are going to assign it a button object. So now that we have done all of this, then let's test now if our game is going to behave as expected. Now this time I want to make a frame that we will use as a left sidebar, where we will display maybe the score or something else that is useful. And you can see that now I have way more friendly objects in here, you can see that we have perfect result. In this video, we will implement a game of minesweeper in Python! If were being even more clever, theres one final type of inference we can do. So that's just more friendly string that will represent each object more friendly. And if I was to click on 0.0, then again, the results are same. So that's exactly what we want to do with our minds, we want to randomly pick some cells, some silver objects, and then just change the attributes of ease mind to true because all of them are false. 1,301 5 18 36. So we already have two minds here and we shouldn't be having one more inside the surrounding cells. The row and column numbers displayed along with the grid are helpful for our input system. Now, the entire area here is 1400 for the because that is the axis x and axis, y is 720 pixels. And we should be see a list with eight objects. Now Cys is a library that you should import. So it's going to be for cell in self dot surrounded cells. So we're going to need to pass in two arguments, the first argument being the key that is clicked on the button. And now that I have this, then I'm also going to say game title dot place. Simple graphical minesweeper game in Python. There will be some cases where the AI must guess, because it lacks sufficient information to make a safe move. So you can see that I see three in the console, right, because I clicked on the 1.1. One, right? And now that I have this, then I can just go ahead and run it. minesweeper-python So that's going to be like the following. Consider the game below. And you can see that now we have some attributes where each attribute represent a unique sale, right, so we know that x equals to five y equals to five is that sale here. I am relatively new to programming, and I wish to use this simple minesweeper game in a portfolio. And we're going to need to configure the background color for our window. Now we already know that we have a property that returns us back at least with all the surrounded save objects. game python minesweeper tkinter minesweeper-game Updated on Jul 5, 2022 Python LewisGaul / minegauler Star 11 Code Issues Pull requests Discussions A clone of the original minesweeper game with many added features python minesweeper pyqt5 So I'm going to Just copy everything from here. Now, the reason that I'm doing this, it is because I don't want to have the same variable name as the same as the name of my method, because that could lead to a lot of problems. So if we run our game, and we click on a couple of cells, then you can see that this is a mine. Now, if we have about 36 cells, then it might be a great idea to pick at least as a quarter of a value of it. So I'm going to scroll up and say, import Cys. Now say that we clicked on some location that we marked as mine candidate, we also like to develop the opposite action, which is going to be unmarked the cell as a mind candidate. Now, just like we have done with the self dot surrounded cells, I can also allow myself to use the surrounded cells mines linked as a read only attribute. And then I'm going to say def, show mine. Now we know that in a minesweeper game, when we start each game, the game picks up some random cells, and it converts them into cells that are forbidden to click meaning minds. And that's exactly what we're going to design in that episode. And I can just do it the way it is, if cell that cell count label object should be enough to test if this object is none, or is filled with some information, meaning a label object. It literally keeps all your files/code/tasks/notes in one place. So dog class should inherit from a class that is an animal class. I said earlier in this series, that if you use button dash three, like I did in here, then you might have some problems, because in some males configurations, it expects for button dash to, but since I have the mouse wheel in my mouse, then it should be button dash three for myself. And you can see that I see the object still zero, comma zero, and that was a mind going to click here. So the reason for that is because there are always going to be zero minds surrounding that sales. So I can just go ahead and use input settings up top, and we should be fine. And now if we were to go ahead and run our program, then you can see that we have a difference. So it makes sense to at first have the value of 36, for example, for this class attribute. And that's how the relationship between the sale objects and the button object is going to be accomplished. Now, as usual, if you enjoyed this entire course, please be sure to hit the like button. So now let's go ahead and implement this in our code. All right, so let's go ahead and try to design this, I will go to cell.py file, and it makes sense to raise a message like congratulations. So I'm going to guess and say that you don't have in mind here. Software Engineer. So I'm going to scroll up, and I'm going to go back to the metal that helps us to create the button object. 1,301 5 18 36. So if we were to run the game, there, you can see that this is not quite changing. So here's the exact location, that I could allow myself to do something when we right click on a cell, and one of the things that I can do is to change the attribute from false to true. I'm also going to click here, you can see that we have a perfect method that returns the object based on the given x and y values. And those are things that are important because we will not have too much hard coded values. So it could have been nicer if we could develop a future that will color the cell in a different color. So I'm going to click with my right click of the mouse to mark it as a mind because if I was to click that with my left mouse click, then y will lose the game, right. And display missing display will last all right. And now that we have done this, then I can easily pass in the reference for that method. And now that we have done this, then every time that we use the method of show cell, then right after we finish all of our functions, then we can go ahead and say something like self.is open, excuse me, is equal to true like that. And as the location, I will pass in central frame for sure. And try to play the game like it needs to be played. python3 minesweeper.py Read on for a walkthrough of how the code works. So you can use a one liner for loop inside your list in order to take care of something immediately. Now that's the way that you can access class attributes inside your class, you might have thought about using jest all. Because, for example, let's say that I will pass in x equals to 20 and y equals to zero and run our game. I will need to change all of those to Black just in a few minutes. There is absolutely no reason to use Python 2 for new code in 2021. So first one is going to be self dot x minus one, the second value is going to be self dot y minus one like that. Instead, well represent each sentence of our AIs knowledge like the below. Alright, so now that we have done this, then I can allow myself to do something like the following. So, your class declaration should just be class MineBoard: Unused variables In one of your list comprehensions, you have unused variables: self.board = [ [0 for i in range (w)] for j in range (h)] Neither i nor j are used. Because think about the situation that we clicked here, right? If we click here, okay, perfect result because you can see that we have now now nine cells opened and this is decreased by nine. And you can see that the class the instantiation is probably a good because we don't receive any arrows. So that's a method that is going to be really helpful again, and that's going to be something that we are going to understand in a couple of minutes. For example, we can start with the width size of our window, we can say that width is equal to 1440, we can say that the height is equal to 720. Now the reason that I'm using label, it is because the name of the class that are responsible to display just text without any special functionality is called label. And I'm going to take off this text from here, just delete that. Lets get started on building this game in a Python console! This function will be called if a safe move is not possible: if the AI doesnt know where to move, it will choose to move randomly instead. So I'm going to say save that is my candidate is equal to false like that. So now that we have done this, then It is about time to test if that is going to work, right. So I'm going to go here and make this a little bit bigger. And that's going to be the class that we're going to initialize. PyQt5 PySide2 python from PyQt5.QtGui import * from PyQt5.QtWidgets import * from PyQt5.QtCore import * Playing Field It can be done by 'import os' at the start of the program. In the MinesweeperAI class, complete the implementations of add_knowledge, make_safe_move, and make_random_move. So with bind, we can actually go ahead and say that we like to print something when we left click on a button. And I can multiply that with the percentage amount. Alright, so I'm going to press somewhere, just turn it back to zero, and maximize our PI charm and continue from here. For this particular concept of the game, a new data structure is used, namely, vis. And I bet that it is going to be a very informative video if you never heard about this property decorator, which is an extremely useful thing when we write object oriented programs. In many implementations of the game, including the one in this project, the player can flag a mine by right-clicking on a cell (or two-finger clicking, depending on the computer). And we were able to actually assign some events to all of our buttons dynamically. So that's a great time having a separated file for all of our constants, and have at least some variables stored in somewhere. Now if you remember, we have a method as well, that is called Show cell which we call here. But actually something is happening in the background. In general, well only want our sentences to be about cells that are not yet known to be either safe or mines. So in the description, there is a link with a large list of colors that are available, I'm just going to use black for this window. And let's try to again lose it intentionally. Now in our case, it is six power of two, which is 36 divided by four is nine. topic page so that developers can more easily learn about it. Nice code, you could make it more detailed for it to be easier for the user to play, this can be done with something called pygame check it out (pygame.org), download a couple of projects off there and look at its code. So let's assume that we clicked here, right? Thats quite a complicated expression! But there are 10s of other options that you can go ahead with it. And that is achievable by basically passing in false twice, one for the weight, and the other one for the height. Python AlzyWelzy / minesweeper Sponsor Star 0 Code Issues Pull requests Uncover hidden mines with Python's Minesweeper game board object. So I'm going to go ahead and say def, create cell count, labeled. And you can see that I received some numbers, you can see that, for example, around the sale, I have zero mine, so it is safe to click here, here and as well as there. And that's achievable by the property, they call this. Alright, so now that we have done this, then let's go ahead and design some final things that we want in order to have the complete game. And in order to be organized, I'm also going to say here, V to market as a checked, so So the third one is going to be sold out get sell by axis. And height is equal to four, exactly like the numbers of our button. Now we can understand that having a method that will receive the x and y as a parameter, and then will give us back the object of a soul is going to be extremely helpful, because I think of a situation that you click on that. And obviously, I'm going to go here and say this right click Actions. So the expected reaction here is whenever we click left click excuse me on their cell, then we should be displaying a number, which that number will represent how many minds there are surrounded that cell. Okay, let me prove you by also try to click with my right mouse click. And if that is the case, then I want to indent everything inside this conditional, because the only case that I want to execute this, and this and as well as those lines is in the case if the cell is not open yet. So using this method of representing knowledge, we can write an AI agent that can gather knowledge about the Minesweeper board, and hopefully select cells it knows to be safe! And now I'm going to go ahead and say that this should be equal to none at first. This can be done by: In the code, we choose a random number from all possible cells in the grid. Now before we get into writing this project, I will expect to you to have Python installed on your computer. Now currently, we do not receive any additional parameters other than the self, which is mandatory in instance methods. After we land on a cell with mine, we need to display all the mines in the game and alter the variable behind the game loop. So I'm going to just Ctrl F that, and you can see that, here it is. Then I'm going to work on this side note pad that I have here. And then what we're going to do now is going to create an instance method that will create this button for us and I will assign it to self dot sale button object. The code is compatible with PyQt5 or PySide2 (Qt for Python), the only thing that changes is the imports and signal signature (see later). Now if you really want to test that, you can go ahead and after calling the randomize minds in the left side, you can go ahead and use something like for C in cell dot all then print the c.is mine. So now it's safe to remove this from here and have a metal I'd like the following. Now, random has a very specific method that is responsible to pick randomly some elements from the given collection. If I right click, and again, nothing really happens. So the way that we can handle this is by setting up a an attribute that is going to be belong to each sale, that we can name something like ease underscore opened. So if we receive a parameter that is called location, then I can just pass in the location directly. Now you have all the options, what you'd like to do, whenever you click OK, you can also decide that you'd like to develop a functionality to restart the game, I'm just going to exit it. Now this means that in the surrounding sales of that sale, there is one mind that I should not click on. The players motive behind this move is to unlock a cell that does not contain a mine. Now we'd also like to pass in here text equals to mine sweepable. Because a round this one around this one. So this means that I can access the label object by referring to cell dot cell count label object. And that list is going to include those eight objects. So it's not going to be like left click Actions. Therefore, Minesweeper has a provision of using flag to mark the cells, which we know contains a mine. Minesweeper Demo Designing Minesweeper Using Python Before creating the game logic, we need to design the basic layout of the game. Let's also test with some other locations like here, here and here, maybe so now I will try to left click, you can see nothing really happens. And you can see that it is called is mine, right, and I'm going to say self.is underscore mine is equal to is underscore mine, like the following. And the collection that I will be passing here will be filled out all because the cell dot all includes all the instances, right, and then we need to decide the form an integer, which will be responsible to be the element count that should be picked. So it makes sense that we write such a formula, right, so six power of two divided by four is nine. So now I'm going to execute my main file. Add files via upload. Now we said that we'd also like to design the opposite action, which is just what we are going to do now. And we know that it should probably cover this area, right. So now, it means that I can click here, here, here, here and there. And then somehow we should be collecting In the amount of minds and displayed here, so that's a lot of actions that we should be taking. So let's go ahead and split now vertically so we can understand what we have done here. All right, so now that we have this, then we should also design the opposite action by only saying here else. So if we right click now, then you can see that I can still mark those as mine candidates, which is not good. Alright, so we have my one mines around here. So I will go here and create a cell Python file right and I will zoom in a bit so everyone can see and I will use class. In each iteration of the loop, the Minesweeper grid must be displayed as well as the players move must be handled. And I'm going to say label, or LBL to make it shorter is equal to a label. But if I right click here, then something's supposed to happen. If the clicked cell length is zero, exactly like in this case. And right after that, I left click on that, right like the following, then you can see that now we have a bit of problem, because we might also expect to have the original background color again. So he just started to learn Python and you will want to develop a cool project after learning the basics. So that is going to be very cool designing this thing in the Minesweeper game, giving the events for our buttons is actually very fun part of our game. Write and run code in 50+ languages online with Replit, a powerful IDE, compiler, & interpreter. topic page so that developers can more easily learn about it. And you'll see that we already have a comment that says a logic to interrupt the game and display a message that player lost. So now that we have done this, then we should be also designing what we shall do if the cell is not in mind. So I'm going to create a metal inside my soul class, which I'm going to be calling left click Actions like that and that's going to also receive silver for sure it's an instance man Third, and then it's only going to say, I am left clicked, just as a basic example, I'm going to leave it as it is. And I'm going to again, execute our game. Jim from JimShapedCoding developed this course. Lets open up minesweeper.py to understand whats provided. Now you might also want to try button dash two if button dash three doesn't work for you. Now, it could have been great if we will hit a cell that has zero surrounded minds, to see if that is going to work properly as well. Web21K views 2 years ago Coding tutorials In this video, we will implement a game of minesweeper in Python! Minesweeper game written in Python using Tkinter GUI library. So as an example, I can go ahead and say here, Bg equals to red. And that's probably going to work without any surprises. So this means that I'm going to add here, not. The above logical sentence says that out of cells A, B, C, D, E, F, G, and H, exactly 1 of them is a mine. And I can say that I would like to place it in x equals to zero and y equals to zero, just like we have done in the beginning of this episode. And then I'm going to delete everything here and start writing here some actions that we need to take. Alright, so now that we have done this, then we said a minute ago that we're going to take care of the non values that we had inside our list. So this means that it takes a couple of cells and turns them into mines. So at first, it makes sense to check if cell, that cell count label object is none or not. So that's an extremely useful method that we can go ahead and use it to pick up some cells and convert them into minds. And also if you know people that are just starting to learn Python, and they want to develop a cool project, then welcome them to watch my series as well, it could be very helpful for those videos that are just in the level of between getting started and to being an expert. So the way that this is achievable, is by calling the resizeable method like that, and basically specify that we are not allowed to resize the width and the height of this window. But there is a specific value for the background color that you should specify, that is already the default color for each of the printer elements that you are creating. Now what you're going to see is just a window that is looking like a pure black window. You know what, let's import just the button class. And if we want to test that this is going to work, I can again allow myself to execute this main.py file and confirm that. And then we are going to call this method from the main.py. But this time, the y value is going to be increased by one because that is true here. And self.knowledge contains a list of all of the Sentences that the AI knows to be true. So I'm just going to make that we equal to nothing. So that's why I want to create a cell class. And I'm going to execute here some lines that will be responsible to cancel all the events on the click till so I'm going to say cancel, left and right click events, if sale is already opened, and that is safe to do that, because in case we left click on a sale, then we open a sale. Python version of the classic Minesweeper game, A minesweeper game that has up to 10 mines per cell. Now in order to start calculating the amount of mines in the surrounded cells, whenever we click somewhere, then we should be using those x's, x and y values for sure. So let's actually try to execute our game one more time. The role of vis to keep track of already visited cells during recursion. So my list is going to be sale dot all because that is the collection that I want to pick some objects randomly from it, right. So we have a six columns and rows like that. Python 3 simple Minesweeper game using tkinter. So I'm going to go to the first line here, I mean to the second line, and I'm going to say here, import random. A collection of small python games made by me using pygame and tkinter libraries. So you can see that now looking at this one, you can see that there is a mind here, so I'm also allowed to click there. The terminal becomes crowded as we keep on printing stuff on it. We keep doing this until we get the said number of mines. All right, so if we click here, so we have one mind around here, so I'm not going to get that. Clicking on a safe cell (i.e., a cell that does not contain a mine) reveals a number that indicates how many neighboring cells where a neighbor is a cell that is one square to the left, right, up, down, or diagonal from the given cell contain a mine.

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